All Versions
23
Latest Version
Avg Release Cycle
49 days
Latest Release
35 days ago

Changelog History
Page 1

  • v3.3.1-stable

    April 26, 2020
  • v3.3.0

    May 22, 2019

    📚 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serialization format might change drastically before the next release, if there is one.

  • v3.3.0-stable

    March 30, 2020

    🚀 This is the stable release of v3.3.0

    🔄 Changes: TBD

  • v3.3.0-beta2

    March 24, 2020

    🚀 A non-production release for development and testing. This is the second feature-freeze "beta" leading up to an official release.

    🔄 Changes since beta1:

    commit + 1e7e12ee6983ae65619c3f93551b9a3c4b871565
        Fix for resizing the window (issue 1191) (#1308)
        * Listen for framebuffer size callbacks and set the resolution from that
        * Also check the window size on the framebuffer size callback
    
    commit + f0e09b2a9e9edf0d859993fe1c2a8a376dc0c31d
        main.yml: add Gradle-wrapper validation to several jobs
    
    commit + 1198908555f1c730afb00d0e58e90bacf78699d5
        Lwjgl3 restart input handle (#1268)
        * Reinit inputs on context restart
        * Added test issue from issue #1013
        * Verify that the inputs are already initialized
    
    commit + fecd018fae78dede2e6744c1ebf4eb96d1a61f18
        BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299)
    
    commit + b102eabb564da37c2d2530f494b112294201d700
        Fixes issue #1286
    
    commit + 836455826bc61254d10428f9bbce391b65d996fe
        Fix openal-soft dead link
    
    commit + 3c93e50d99924c00fc6058cb6b97ffaff1e54511
        Update link for stb_image.h
    
    commit + 78779ffe0ad37f93e0799a6c70f690cb2a48dee7
        Removed extra PostShadow Technique from PBRLighting.j3md (#1273)
    
    commit + 9002d088e71c19d51257ccfb8e827582b8500089
        Issue 801 (#1269)
        * Test case for issue #801
        * Reset the context with the initial values
    
    commit + 753c3cc1739f98fa93890d02791fe58a865739ba
        PreShadow & PostShadow Support for PBRLighting.j3md (#1265)
        * Update PBRLighting.j3md
        * Create PreShadowPBR.frag
        * Create PostShadowPBR.frag
    
    commit + 55a36abe9d2a257c9a1df46eed1e23cce2ad59da
        Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
    
    commit + 17fbedd5fe73c3a341905b855e772953c8557fbe
        Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
    
    commit + 2e30b24438c2b968720483e5aadfcba80358efa7
        Fix #1236 non-lvalue cannot be out parameter
    
  • v3.3.0-beta1

    December 08, 2019
  • v3.3.0-alpha5

    September 21, 2019

    📚 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serialization format might change drastically before the next release, if there is one.

    Change log 3.3

  • v3.3.0-alpha4

    September 21, 2019
  • v3.3.0-alpha3

    September 21, 2019
  • v3.3.0-alpha2

    May 22, 2019

    📚 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serialization format might change drastically before the next release, if there is one.

  • v3.3.0-alpha1

    March 21, 2019

    📚 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature-set, API, and serialization format might change drastically before the next release, if there is one.