Litiengine alternatives and similar libraries
Based on the "Game Development" category.
Alternatively, view Litiengine alternatives based on common mentions on social networks and blogs.
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Void2D
DISCONTINUED. Mega easy, fast, high level 2D game engine with built-in physics that handles almost everything instead of user, based on Swing for Java.
InfluxDB - Purpose built for real-time analytics at any scale.
* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
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README
[LITIENGINE Logo](core/src/main/resources/litiengine-banner.png "LITIENGINE Logo")
LITIENGINE is a free and open source Java 2D Game Engine. It provides a comprehensive Java library and a dedicated map editor to create tile-based 2D games.
:video_game: Main Features
- Basic Game Infrastructure (GameLoop, Configuration, Resource Management, Logging, ...)
- 2D Render Engine (GUI Components, Spritesheet Animations, Ambient Lighting, Particle System, ...)
- 2D Sound Engine (support for .wav, .mp3 and .ogg)
- 2D Physics Engine
- Support for Tile Maps in .tmx format (e.g. made with Tiled Editor)
- Player Input via Gamepad/Keyboard/Mouse
- Entity Framework
:gear: Installation
:elephant: Gradle
The LITIENGINE Java library is hosted on the Maven Central Repository, i.e. fetching it with Gradle is as simple as configuring your source repository and defining the dependency as shown below.
Groovy syntax:
repositories {
mavenCentral()
}
dependencies {
implementation 'de.gurkenlabs:litiengine:0.5.2'
}
Kotlin Syntax:
repositories {
mavenCentral()
}
dependencies {
implementation("de.gurkenlabs:litiengine:0.5.2")
}
Other ways of installing and using LITIENGINE
For alternative ways of downloading and applying LITIENGINE to your project, visit our Getting Started Guide.
:books: Documentation
The LITIENGINE documentation contains in-depth explanations, guides, and tutorials for general concepts of the engine.
Javadocs
If you are searching for a particular method or class within the API or just want to further explore the engine's capabilities and structure, the Javadocs are a good place to start:
Questions
You've found yourself trying to work out a feature of the engine that is not yet documented? Join our community in the official LITIENGINE forum or on Discord for troubleshooting.
Bugs and Issues
You've encountered an obvious issue or bug with LITIENGINE or want to request enhancements and features? File an issue in our Issue Tracker.
:package: Libraries Used
- JInput for Gamepad support
- MP3 SPI for .mp3 support
- Ogg Vorbis SPI for .ogg support
utiLITI
- Darklaf for theming support
Other Recommended Libraries
- Steamworks4j for supporting the steamworks SDK
:handshake: Contributing
If you've decided to help out with LITIENGINE's development - you're awesome! And here's what you need to to:
- Agree to our Code of Conduct
- View our Contribution guidelines
Contact
LITIENGINE is created by two Bavarian brothers known as gurkenlabs:
Steffen Wilke | Matthias Wilke |
steffen-wilke | nightm4re94 |
:speech_balloon: Links and Social Media
Sponsors and supporters
*Note that all licence references and agreements mentioned in the Litiengine README section above
are relevant to that project's source code only.